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Publications
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Practical Product Sampling For Single Scattering In Media
"Different sampling routines for single scattering"
EGSR - Digital Library Only Track, 2021.
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Practical Product Path Guiding Using Linearly Transformed Cosines
"Efficient combinaison of Practical Path guiding and LTC"
EGSR, 2020.
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Continuous Multiple Importance Sampling
"Continuous generalization of multiple importance sampling."
ACM Trans. Graph. (SIGGRAPH), 2020.
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Deep Learning For Fractographic Classification In Metallic Materials
"Deep learning applied to fracture analysis."
Engineering Failure Analysis, Volume 113, 2020.
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Delayed Rejection Metropolis Light Transport
"Delayed rejection in MCMC applied to rendering."
ACM Trans. Graph., 2020. (Presented at SIGGRAPH 2020).
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Stratified Markov Chain Monte Carlo Light Transport
"Perfect image-space stratification with MCMC."
Eurographics, 2020.
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An Efficient Transport Estimator For Complex Layered Materials
"More efficient estimator for complex layered appearance models."
Eurographics, 2020.
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Deep Adaptive Wavelet Network
"Trainable wavelets within convolutional neural networks."
WACV, 2020.
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Scalable Virtual Ray Lights Rendering For Participating Media
"Lightcuts-like algorithm for VRLs with a proper error bound."
EGSR, 2019.
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A Survey On Gradient-Domain Rendering
"Survey on gradient-domain rendering."
Eurographics (STAR), 2019.
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Light Transport Simulation In The Gradient Domain
"Course on gradient-domain rendering."
SIGGRAPH Asia (Course), 2018.
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Gradient-Domain Volumetric Photon Density Estimation
"Gradient-domain formulation of volumetric photon density estimation including beams and planes."
ACM Trans. Graph. (SIGGRAPH), 2018.
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Efficient Energy-Compensated Vpls Using Photon Splatting
"More accurate VPL rendering using photon splatting."
I3D, 2018.
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Gradient-Domain Photon Density Estimation
"Gradient-domain formulation of photon density estimation."
Eurographics, 2017.
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A Spatial Target Function For Metropolis Photon Tracing
"Progressive target function to better distribute error in image plane."
ACM Trans. Graph, 2016 (Presented at Siggraph 2017).
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Shape And Reflectance From Rgb-D Images Using Time Sequential Illumination
"Method for recovering the shape with Kinect and partially controlled illumination."
VISAPP, 2016.
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Automatic Aesthetics-Based Lighting Design With Global Illumination
"Automatic emitters setup to achieve a target aesthetic."
Pacific Graphics (Short), 2014.
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Eye-Centred Color Adaptation In Global Illumination
"New color adaptation method well suited to global illumination."
Pacific Graphics, 2013.
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Visibility-Driven Progressive Volume Photon Tracing
"Guided photons and planes with camera beams data structure."
CGI, 2013 / The Visual Computer, Vol. 29.
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Temporal Coherency For Video Tone Mapping
"Tone mapping achieving more stable result with video."
SPIE, 2012.
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Light Propagation Maps On Parallel Graphics Architectures
"GPU implementation of light propagation maps."
EGPVG, 2012.
PhD Thesis
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Toward more Realism and Robustness in Global Illumination PDF
July, 2015. Rennes 1 University.
Chair: | Luce Morin, INSA Rennes, France |
Reviewers: | Tamy Boubekeur, Telecom ParisTech, France |
Elmar Eisemann, TU Delft, Netherlands | |
Examiner: | Jaroslav Krivanek, Charles University, Czech Republic |
Supervisors: | Kadi Bouatouch, Rennes 1 University, France |
Remi Cozot, Rennes 1 University, France |